Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Padding

Padding creates space inside a component’s boundary, between that boundary and its children. It gives content room to breathe and makes the extent of a surface clear without changing the relationships between sibling components.

When to use

Use padding for:

  • card and panel insets
  • control touch and interaction areas
  • separating text from a surface edge
  • creating a stable content region inside a container

Use gap to separate siblings. Use margin to separate the component from content outside its boundary.

[ component boundary ]
	< padding > content < padding >
[ component boundary ]

Example

#![allow(unused)]
fn main() {
Node {
		padding: UiRect::axes(
				Val::Px(20.0),
				Val::Px(16.0),
		),
		..default()
}
}

Guidance

  • keep padding consistent across surfaces that share a visual role
  • use larger insets for major panels and smaller insets for compact controls
  • make sure padding does not reduce the usable space of dense content too far
  • treat padding as part of the component’s boundary, not as a child-specific fix